Overview
- The new gameplay trailer debuted during Sony's February State of Play, showcasing systems built around the studio's come back stronger design.
- Players return to the Passage hub between runs to invest Lucenite and Halycon for lasting character growth as outlined by creative director Gregory Louden.
- Carcosan Modifiers let players tune challenge, with Protection options easing damage, reloads, or shield time and Trial options increasing aggression, degrading weapon power, or removing Second Chance.
- Housemarque highlighted an Armor Matrix upgrade path, fast travel to previously unlocked biomes, and progression that lets runs resume without retracing completed areas.
- Saros launches on PS5 on April 30, with a 48‑hour early access window for digital deluxe pre‑orders.