Overview
- Director Takuto Edagawa detailed a “Cloud Island” system with persistent, server-hosted worlds that players can enter even when the owner is offline.
- Players may visit a friend’s main island or collaborate on a separate blank island that exists independently of the single-player campaign.
- An island can register unlimited collaborators overall, but only four players can be active at the same time, with others swapping in and out.
- Co-op progress does not carry into a player’s main save, with Pokémon entries, items, and story advancement from Cloud Island kept separate.
- The design targets asynchronous play so groups with conflicting schedules can build over time, though reporters note server reliance could affect long-term availability.