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League of Legends Introduces Optional WASD Movement Controls

The feature will arrive on the public beta server for extended testing, guarding ranked play against unintended issues.

Overview

  • Riot announced an optional WASD control scheme to give players an alternative to League’s traditional point-and-click movement after nearly 16 years.
  • Executive producer Paul Bellezza said the change is intended to lower the barrier to entry for new and returning players unfamiliar with click-to-move.
  • Designers will deploy WASD on the PBE in the next few patches and keep it in extended beta to catch bugs and unintended interactions.
  • Riot vows to balance both control schemes and is prepared to roll back the feature if it compromises precision-based mechanics or competitive fairness.
  • Initial community response has been largely critical, with players warning of skill dilution, mixed-control matchmaking challenges, and potential console ambitions.