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God of War Creator David Jaffe Blasts Sons of Sparta, Calling Its Existence “Offensive”

After several hours with the new PS5 prequel, Jaffe says the project misrepresents what fans expect from the series.

Overview

  • Sons of Sparta, a surprise 2D pixel‑art Metroidvania prequel from Mega Cat Studios with Santa Monica Studio’s support, launched during PlayStation’s February State of Play.
  • Jaffe criticized the game’s premise focused on a teenage Kratos, saying it feels unlike God of War and labeling the release “not worthy of the God of War name.”
  • He faulted voice performances and pacing that interrupt action, arguing the storytelling approach undermines the franchise’s identity.
  • Detailing design complaints, he cited visual noise that obscures counter cues, confusing foreground‑background readability, and collision issues affecting traversal and puzzles.
  • After an initial stream and vow not to return, he played several more hours, comparing its production values unfavorably with other recent indie action titles.