Overview
- Sons of Sparta, a surprise 2D pixel‑art Metroidvania prequel from Mega Cat Studios with Santa Monica Studio’s support, launched during PlayStation’s February State of Play.
- Jaffe criticized the game’s premise focused on a teenage Kratos, saying it feels unlike God of War and labeling the release “not worthy of the God of War name.”
- He faulted voice performances and pacing that interrupt action, arguing the storytelling approach undermines the franchise’s identity.
- Detailing design complaints, he cited visual noise that obscures counter cues, confusing foreground‑background readability, and collision issues affecting traversal and puzzles.
- After an initial stream and vow not to return, he played several more hours, comparing its production values unfavorably with other recent indie action titles.